Tuesday 22 June 2021

Common Art - Sprint #3

 Common Art - Sprint #3










Sprint #3 - June 25 - Nightstand game res / UVs + textures (audio see below)

For this week my tasks I worked on the Nightstand game res / UVs and textures. I created some dust and stains on the surface because people have been putting items on it for a long time. I wanted to add some water stains like someone left their iced beverage on it without a coaster, because they wouldn't really care about the nightstand, or they are having some alcoholic beverages and forget, the hotel is old and not kept up very well. I was able to get some marks and the cup water stains just faint enough using duplicate overlay layers:



























Sprint #3 - Audio: For the audio this week I needed to adjust the following:

Anton Threat track needs 5 seconds or so of ambient noise for Cat Death to play out = DONE

Dial Tone level of decibels could be bumped up 5% = DONE

Front Desk remove '5 Minutes' words etc to make sense in VR experience = DONE

Cat Death needs Meow at beginning cranked up 25% also hissing cranked up 25% = DONE

Ring Tone sounds good, nice and clear and panning angle feels good

Gun Cock also sounds good, nice balance



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