Common Art - Sprint #3
Sprint #3 - June 25 - Nightstand game res / UVs + textures (audio see below)
For this week my tasks I worked on the Nightstand game res / UVs and textures. I created some dust and stains on the surface because people have been putting items on it for a long time. I wanted to add some water stains like someone left their iced beverage on it without a coaster, because they wouldn't really care about the nightstand, or they are having some alcoholic beverages and forget, the hotel is old and not kept up very well. I was able to get some marks and the cup water stains just faint enough using duplicate overlay layers:
Sprint #3 - Audio: For the audio this week I needed to adjust the following:
- Anton Threat track needs 5 seconds or so of ambient noise for Cat Death to play out = DONE
- Dial Tone level of decibels could be bumped up 5% = DONE
- Front Desk remove '5 Minutes' words etc to make sense in VR experience = DONE
- Cat Death needs Meow at beginning cranked up 25% also hissing cranked up 25% = DONE
- Ring Tone sounds good, nice and clear and panning angle feels good
- Gun Cock also sounds good, nice balance
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