Monday 22 March 2021

3D Art Post Game Character Game Res & UVs

This week I did my best to get the game res and uvs working but there is still more work to do. I am hoping to refine the problematic areas as I go into texturing. What I have learned through this experience is that I have mad respect for character artists because this is without a doubt just not an area I want to go into as a 3D artist. It is a very cool amazing area of artistry, but wow this is just not for me so I am going to do my best to finish this project and delve back into the areas and worlds I understand after this.






























































Sunday 21 March 2021

Common VR Project: Final Audio

 Common VR Project: Final Audio

For this past week I was suffering from my back situation and I think we were supposed to complete our individual posts by Sunday because we had an extension due to Manny's absence. I completed several final audio passes including the Front Desk clerk voice over the telephone that will guide the player at the beginning of the experience to know what to do, and a voice imitation of Anton to close out the experience when Anton is approaching the room. These took a substantial amount of time to try and get the accents sounding decent and I feel like they are pretty close and will work with our experience, and make what is supposed to happen actually make sense instead of the player not knowing what to do when they are placed in the room.

I did not include a picture below of the audio tracks in Premiere but you can find the audio in engine in the folder Content / Misc / Audio - "FrontDesk" "AntonThreat" "CatDeath" if you want to listen to what I was able to achieve.

Monday 15 March 2021

3D Art Character High Res

 3D Art Character High Res

I lost time due to my back situation. I was able to get the box modeling completed and a high res version in Arnold rendered. My plan is to complete the high res sculpt and begin UV work this week on Gill.



































Monday 8 March 2021

VR Immersive Experience: Sprint Four

VR Immersive Experience: Sprint Four


I created a painting proxy with a frame and canvas and used a capture image from the film to recreate the same painting. Next step will be putting it into engine. Later I will go back and use photoshop to blur out the center line split.




















In addition I have been rising certain of the proxy models I chose up to a higher res and game res models focusing on the most crucial assets and so I will continue to work on those more this week.

I also worked extensively on revising some of the sounds and splitting apart audio for the ceiling fan and certain sounds. Next step will be to get them into the engine and work with the team to hook the sounds up. We did run into some time loss for what I could work on in terms of audio during one of the class period because we needed help from Chris and my computer was needed to figure out why files were but not pushed, so now that is fixed, and I am hoping to make up for some of that lost time during this next sprint.

3D ART POST GILL CHARACTER

 3D Art Post Gill Character


Due to a visit to the Urgent Care because of a back spasm, I was not able to get as far as I wanted because I am in pain when standing or sitting, but as soon as I am on the mend this week I will get further on it.