Monday 7 December 2020

3D POST WEEK 15

 3D Post Week 15


Substance render of new cannon design


Image of fern geometry with 128 polys


Stone surface of ground created using array mesh in Zbrush


Substance painter materials added and textures rendered


Final high resolution screenshot in UE4

Monday 30 November 2020

3D POST WEEK 14

 3D Post Week 14

New reference image for cannon redesign

New design for cannon brought through to Substance Painter and retextured

Current ground and grass concept

Cannon in UE4 Sequencer




Monday 23 November 2020

10 HARD SURFACE ARTISTS

 10 Hard Surface Artists


Andy M Piatti - 3D Artist, Concept Designer

https://www.artstation.com/ampandympiatti


Konstantin Gdalevich - Modelling Lead, Snowball Studios

https://www.artstation.com/shamansh


Carlos Morales - Empire 3D Studios

https://www.artstation.com/rushmorales


Bruce Bailey - Weapon Artist, Treyarch

https://www.artstation.com/bforbruce


Elliot Sharp - Senior 3D Artist, Bungie Inc.

https://www.artstation.com/artwork/QG6AE


Edon Guraziu - Designer & Consultant, Guracorp

https://www.artstation.com/guraziu


Tim Bergholz - Sr. Weapons Artist, Digital Extremes

https://www.artstation.com/timbergholz


Maxim Ivantsov - Freelance Artist

https://www.artstation.com/black_earl_max


Kamal Afiq Kamarul Bahri - 3D Artist, Lemonsky

https://www.artstation.com/kamalafiq


Nick Zuccarello - Game Art Instructor, FIEA

https://www.artstation.com/nickzucc

3D ART POST WEEK 13

 3D ART POST WEEK 13


Youtube link to final video using UE4 Sequencer:

https://www.youtube.com/watch?v=4dYOotkhD2c


Final image in UE4 with point lighting


Top view of Stone Death Cannon


View of rim light side for final presentation






Thursday 12 November 2020

CAREER GOALS

High Level Goals

Gain employment in the entertainment industry

Comfortable working in games or film

Career in Cinematics department

Music as a secondary skill


Extra Studies

Create Resources page - How these professionals do it - Artstation

Do small modeling studies everyday - at least 30 minute modelling

Save parts into a library - content browser for future projects

Create Artstation - collections of top ten artists - networking

Tuesday 20 October 2020

3D POST WEEK TEN

3D Post Week Ten

Reference image for new Death Cannon concept


Proxy model in Maya - 1566 polys


Proxy model in UE4


Up-res model in Maya - 2033 polys


Current sculpt in Zbrush


High-poly model in Maya - 323,494 polys


UV set generated from Low-Res game model




Low-Res re-top in Maya - 2033 polys


First render of Death Cannon in Substance Painter


Game resolution Death Cannon model in UE4