Thursday, 10 June 2021

Common Art - Sprint #2

 Common Art - Sprint #2

Sprint #2 - June 11 - Rack game res / UVs + textures (audio see below)

For this week my tasks were to listen to remaining audio in VR and complete the Rack game res / UVs and textures. I was able to achieve an old hotel vibe with the Rack, making sure to have dust, wear and making the wood look more aged because people have been putting their suitcases and items on it for a long time, plus it gets beat up occasionally when the underpaid cleaning staff fold it up and through it in the closet so they can vacuum under it. Overall I think it hits the mark for our purposes and with how it came out, it will be a visible hero asset near the door which is a primary focal point of our scene:



























I was also able to work with Chris and Nick to fix the lamp shade emissive issues. First the textures were adjusted in Substance and I needed to export with UE4 packed to get the correct type of emissive texture. Then we created a material instance in order to adjust the quality of the light in the scene. The last step Chris pointed out was to adjust the roughness to match the specular quality of the movie reference image I am using:





























Sprint #2 - Audio: this sprint I will get in VR and take the following notes for audio assets 7 - 12:

Gun Load sounds good, nice and strong

Lamp Switch might need to boost this if the new Quiet Ambient track is louder

Quiet Ambient need to revise this track, have car sounds in back louder, make changes etc

Gun Shot also sounds good works well in Oculus

Phone Ring good balance and position

Pneumatic may need to adjust based on gameplay, check how this works with Manny

No comments:

Post a Comment