Friday, 2 April 2021

Common Art No Country

 Common Art No Country

This week I was able to adjust material colors in our VR experience to make it less grey tone throughout the experience. I did some basic material color adjustments to the different assets.











I also did some tech art and made the smoke much more prevalent per Nick's critique and adjusted the Initial Color inside the blueprint and raised one of the variables to make it more prominent and visible in the experience.














I also worked on creating higher res versions of the Lamp and Bed, and the then experimented with the new Zbrush 2021 cloth simulation to start creating bedding for the bed. I also did some work on the lighting to create a dresser light where the ammo will be, and a closet light inside the closet, but we are still working on lighting so I want to check with Roda and Desiree to make sure it is what will work in the scene before pushing those changes:















Outside of these contributions I am still refining audio and splitting different sounds out to create a more holistic experience. I was also able to speak with Rich Grula to gain some more insight about audio and how to implement it into new experiences.

No comments:

Post a Comment