Tuesday, 20 October 2020

3D POST WEEK TEN

3D Post Week Ten

Reference image for new Death Cannon concept


Proxy model in Maya - 1566 polys


Proxy model in UE4


Up-res model in Maya - 2033 polys


Current sculpt in Zbrush


High-poly model in Maya - 323,494 polys


UV set generated from Low-Res game model




Low-Res re-top in Maya - 2033 polys


First render of Death Cannon in Substance Painter


Game resolution Death Cannon model in UE4



Wednesday, 14 October 2020

COMMON SEVENTH POST

 Common Seventh Post



Single low-poly grass blade manipulated and restructured.


4 x 4 groupings of non-overlap grass blades to create height variation for easy placement.


Several 4 x 4 grass blade patches create realistic grass variation.


Goal to create night ambient reflectivity off of individual blades.


 Final integration of game asset in Night Mountain Cottage render.

Sunday, 11 October 2020

3D ART SEVENTH POST

 3D Art Seventh Post

Final render employing crate, subliminal representation of Industry Review process.

Thursday, 8 October 2020

ANIMATION FIRST POST

 Animation First Post



COMMON SIXTH POST

Common Sixth Post

Reference images for city ideas and three-perspective construction.

Cube proxy layout for three different cityscape perspectives.

Construction of glass windows and mass duplication with use of content browser.

Establishing camera angles for different visual perspectives.

Beginning to create dynamic lighting setup to highlight perspectives

Addition of ground texture for final render of one point perspective.

Full lighting setup for three point perspective.

Final render for two point perspective.

Monday, 5 October 2020

3D ART SIXTH POST

 3D Art Sixth Post

Crate with layers added in Substance Painter.

Final renders of crate with dirt and lighting.