3D Post Week 14
New reference image for cannon redesign
New design for cannon brought through to Substance Painter and retextured
Current ground and grass concept
Cannon in UE4 Sequencer
3D Post Week 14
New reference image for cannon redesign
New design for cannon brought through to Substance Painter and retextured
Current ground and grass concept
Cannon in UE4 Sequencer
10 Hard Surface Artists
Andy M Piatti - 3D Artist, Concept Designer
https://www.artstation.com/ampandympiatti
Konstantin Gdalevich - Modelling Lead, Snowball Studios
https://www.artstation.com/shamansh
Carlos Morales - Empire 3D Studios
https://www.artstation.com/rushmorales
Bruce Bailey - Weapon Artist, Treyarch
https://www.artstation.com/bforbruce
Elliot Sharp - Senior 3D Artist, Bungie Inc.
https://www.artstation.com/artwork/QG6AE
Edon Guraziu - Designer & Consultant, Guracorp
https://www.artstation.com/guraziu
Tim Bergholz - Sr. Weapons Artist, Digital Extremes
https://www.artstation.com/timbergholz
Maxim Ivantsov - Freelance Artist
https://www.artstation.com/black_earl_max
Kamal Afiq Kamarul Bahri - 3D Artist, Lemonsky
https://www.artstation.com/kamalafiq
Nick Zuccarello - Game Art Instructor, FIEA
3D ART POST WEEK 13
Youtube link to final video using UE4 Sequencer:
https://www.youtube.com/watch?v=4dYOotkhD2c
Final image in UE4 with point lighting
Top view of Stone Death Cannon
View of rim light side for final presentation
High Level Goals
Gain employment in the entertainment industry
Comfortable working in games or film
Career in Cinematics department
Music as a secondary skill
Extra Studies
Create Resources page - How these professionals do it - Artstation
Do small modeling studies everyday - at least 30 minute modelling
Save parts into a library - content browser for future projects
Create Artstation - collections of top ten artists - networking